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History refers to three commands. All three commands are part of the same plugin and consist of three functions. One is checking a tile's history, the second is rolling it back, and the third is fixing something via history, such as a crash.

Checking History[]

Checking a tile's history displays when it was placed or destroyed and reports that player's name. There are two ways to check a tile's history.

If the tile is in place[]

If the tile is in the place it should be, you can type /history and break the block to check it's history.

If the tile is missing[]

If the tile is not in place, you can type /history and place a block where it should be. Note that only walls work with walls and blocks work with blocks.


Fixing Something (Rolling it Back)[]

The syntax to roll someone back requires two syntaxes, three if you include an optional integer.

/rollback <1> <2> <3>
  1. The players account name. It is case sensitive and must be their full account name.
  2. The time. Time syntax: 1d2h3m4s (d = days, h = hours, m = minutes, s = seconds)
    1. Any integer is accepted as long as the largest is/are first. Example: 5h2s
  3. The radius, in blocks, to roll a player back. This is optional. If nothing is inputted, all blocks are accounted for.

Reenact[]

Reenacting a player means to repeat their actions after they've been destroyed, such as during a server crash.

/reenact <1> <2> <3>
  1. The players account name. It is case sensitive and must be their full account name.
  2. The time. Time syntax: 1d2h3m4s (d = days, h = hours, m = minutes, s = seconds)
    1. Any integer is accepted as long as the largest is/are first. Example: 5h2s
  3. The radius, in blocks, to reenact a player. This is optional. If nothing is inputted, all blocks are accounted for.
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